4. Februar 2021

interaction design zhdk

interaction dynamics interaction design experiments. The set-up consists of a computer screen, a VR headset and a control app on an Ipad for the therapist. Luke unterrichtet sowohl Product Design und Basiskenntnisse der Programmierung und erforscht auch das Gebiet der neuen Materialtechnologien in Interaction Design. 2008. Moving_Poster_Template Processing 0 1 0 0 Updated Dec 3, 2019. programming-basics Templates, examples and projects for the IAD Programming Basics Course at ZHdK. sensing, perception & action The studio was founded in 2015 by four Interaction Design graduates of the ZHdK. Sie ist Gründerin des Enactive Environments Lab und des Zero-Th Studio. Multlingual typography mixing chinese and latin typefaces with same meaning. “Amplified Movements: An Enactive Approach to Sound in Interaction Design”. Madrid, 2008. with Y. Visell, J.Cooperstock, B. Giordano, S. McAdams and Alwin Law. Rashida Ng and Sneha Patel. Nach mehreren, langjährigen Stationen im kaufmännisch-industriellen Bereich arbeitete Karin Luginbühl ab 1998 bei Siemens im Bereich Security Products als Customer Service Representative. “Modulating Urban Atmospheres: Opportunity, Flow, Adaptation”, in Proc. Open Food Data Hackdays, ZHdK, 10. und 11. BITE: a taste of interactive explorations exhibition, Fondazione Sandretto re Rebaudengo, Torino, Italy, 2004, with B. Negrillo. K. Franinović, L. Franzke and C. Winkler, “Enactive Environments: Thinking and Creating with Active Materials “. Job opportunities for people with design skills are increasing like never before (an estimated 13% increase from 2010 to 2020). The 13th International Conference on Auditory Display. Intellect Books, Ltd. July 2013. Rebecca Morganti ist Dozentin im Departement Design. ”Behavioural spaces, designing for the social and sensorial ecologies in public spaces”, in Theatre, Dans, Etcetera (96), pp. Based on these guidelines, we develop group recommender systems to investigate the design issues. Kontakt. Phillips Collection, Washington DC 2015. with L. Franzke and D. Rossi. Interaction Design Official Facebook Page Lemaitre G., Houix O., Visell Y., Franinović K., Misdariis N. and Susini P., “Toward the Design and Evaluation of Continuous Sound in Tangible Interfaces: The Spinotron”, International Journal of Human-Computer Studies, special issue on Sonic Interaction Design, 2009. “Sound Embodied: A Report on Sonic Interaction Design in Everyday Artefacts”. Instructors: Dr Joëlle Bitton joelle.bitton@zhdk.ch Nicole Foelsterl nicole.foelsterl@zhdk.ch. 1,055 people follow this . 616 Followers, 381 Following, 85 Posts - See Instagram photos and videos from IAD Interaction Design, ZHdK (@interactiondesign_zhdk) Stefano Vannotti ist in der Vertiefungsrichtung Interaction Design in den Bereichen Designmethodologie, Interface Gestaltung und Webentwicklung tätig. K. Franinovic. Januar wieder offen. 25 personnes étaient ici. Symposium on Space and Perception, RIXC Center for New Media Culture, Riga, 2005. Zurich University of the Arts Interaction Design https://interactiondesign.zhdk.ch Cooperation Partner: ETH Zürich Crowtherlab https://www.crowtherlab.com… The ZHdK sponsorship award for the best MA diploma thesis of the Departement Design 2020 goes to: Ronald Pizzoferrato mit «PLOMO», MA Specialization, Subject Area Trends & Identity In Caracas, one of the most dangerous cities in the world, violence is an immanent part … Since 2007, she is teaching studio and theory courses in embodied interaction, spatial interaction, experience design and others. Sonic Abstractions. Bachelor Courses. The set-up consists of a computer screen, a VR headset and a control app on an Ipad for the therapist. Neben seiner Tätigkeit an der ZHdK hat Stefano Vannotti weitere Lehraufträgen an Hochschulen im In- und Ausland und berät Firmen bei der Entwicklung digitaler Produkte und Services. Luke Franzke, Forschungsgruppe Enactive Environments, Interaction Design, ZHdK, Joël Gähwiler, Forschungsgruppe Networked Artifacts, Interaction Design, ZHdK, und Bruno Heller, Mitarbeiter Ausstellungen Im Eintrittspreis inbegriffen, keine Anmeldung erforderlich. “Urban Internet of Things”. Proc. “Basic Interaction Design for Sonic Artefacts in Everyday Contexts”. 2011. K. Franinović, C.Winkler and M. Kemper. Studierende der Bachelorvertiefung Interaction Design lernen, digitale Produkte und Systeme wie Smartphone-Apps, Social-Media-Plattformen, interaktive Objekte, Materialien und Umgebungen zu konzipieren und zu realisieren. In ihrer praktischen und theoretischen Arbeit hinterfragt sie etablierte Paradigmen von Interaktion, indem sie kritische und spielerische Herangehensweise an Technologien des alltäglichen Lebens entwickelt. WORLD IA DAY 2017 am 17. 2007. International Design Research Exhibition, OCT-Loft Festival, Shenzhen, Hong Kong, 2013. with L. Franzke and C. Winkler. Chapel of St. Mary Magdalene. The Physical Computing course at the ZHdK Interaction Design bachelor program teaches basic understanding of electronics and working with the Arduino platform. New York, 191-196. p5.js template files for Interaction Design tutorials at ZHdK JavaScript MIT 1 0 0 0 Updated Apr 8, 2020. 1st Semester: Forms of Interaction. For Interaction By Interaction … short FIBI – is an event series organised by students from the Interaction Design at the ZHdK. K. Franinović, L. Franzke “Luminous Matter: Electroluminescent Paper as an Active Material”, Aesthetics of Interaction: Dynamic, Mulitsensory, Wise. 10th Biennale Internationale du Design de Saint-Etienne. As part of the course, the students have been introduced to the shiftr.io prototyping … Proc. Im IAD ist Nicole zuständig für Video im Design Prozess. Architektengruppe Krokodil, Zürich. We present ten applications and their evaluation via user studies, which lead to a preliminary set of social interface and interaction design guidelines. sensing, perception & action His academic research has been widely published in books and journals and he has participated in and convened lectures, conferences and workshops internationally. K. Franinović and S. Serafin, eds., Sonic Interaction Design, MIT Press. Bjorn Franke is a design practitioner and theorist. Students: Celina Springer, Sonia Tao Lecturer: Prof. Jürgen Späth, Marcial Koch Technical Support: Tim Fuchs Technical Setting: Luke Franzke, Florian Bruggisser, Andrés Villa Torres Module: Data Visualization Semester: 3th Year: 2020. Guest Lecturer: Lalya Gaye Office hours by appointment The module takes place from March 27 - May 4, over 6 weeks, including a reading week (5), from Tuesday to Friday each week, 9.30-17.00. of the 14th International Conference on Auditory Display, Paris, 2008. The Internet of Things conference, Tokyo, 2010. http://www.webofthings.com/urban-iot/2010/. INTERACTION DESIGN: DESIGN METHODOLOGY SEMINAR. Proc. Ed. Interaction Design Official Facebook Page Established in 2001 at Zurich University of the Arts, IAD is an educational and research environment in which we explore and create interactive experiences. Proc. of the International Symposium on Electronic Art ISEA11, Istanbul, 2011. After studying in Japan and USA, he graduated with a thesis on the topic of “Cryptesthesia in Networked Systems”. He studied visual design at the University of Design Schwaebisch Gmuend. Februar 2017. Ziel ist es, die kulturelle Rolle und zwischenmenschliche, interaktive Beziehung zu neuen Materialien zu explorieren, und spekulative, kritische Zukunftsvisionen neuer Wohnformen anzudenken. S. von FIscher, 2016. Mode Design Schule Zürich. College & University in Zürich, Switzerland. Y. Visell, K. Franinovic, J. Cooperstock. In Proceedings of the 9th International Conference on Design and Semantics of Form and Movement, DeSForM 2015. In ihrer Forschung fokussiert sie sog. Dutch Electronic Arts Festival, DEAF 2003 Rotterdam, with boutiquevizique, TransgenEthic Structures, architecture project. Cooperation Partner: ETH Zürich Crowtherlab crowtherlab.com. ZHdK-Designabsolvierende am Design Preis Schweiz ausgezeichnet. France. His work has featured in exhibitions internationally, most recently at the MUDAC Lausanne in Switzerland, the Triennale di Milano Design Museum in Italy and the Design Museum Holon in Israel. Instructors: Dr Joëlle Bitton joelle.bitton@zhdk.ch Nicole Foelsterl nicole.foelsterl@zhdk.ch. IAD Interaction Design, ZHdK / Zurich University of the Arts. Illustration: Jana Laux, Nina Schwarz (Scientific Visualization) Why being caught up by the past can be nice ZHdK design students have developed a web app th... Design 0 Comments 0 At the interface between technology and creativity AktiveArchive, Bundesamt für Kultur. 2006. with Y. Visell. Zurich, 2017. Nach einem Bachelor als Wirtschaftsingenieur an der HSLU und der HTW Berlin hat er 2014 einen weiteren Bachelor in Interaction Design abgeschlossen. K. Franinovic. Zurich, 2013. K. Franinović and B. Franke. Seit seinem Bachelorabschluss im 2017 arbeitet er freischaffend als Fronted Programmierer, UX- und Web Designer.www.martindusek.ch. Office hours by appointment Class sessions include a lecture/discussion each Monday from 10.30-12.30 in 4.K14, or other date/room if noted in the schedule below. Durch den Master Design in Interaction Design an der ZHdK, ist er der Forschungsgruppe Enactive Environments beigetreten. K. Franinović,”Materialität und Performativität von Sound” in Wenn Design die Materie verlässt... Sound. 1st Semester: Forms of Interaction. INTERACTION DESIGN: DESIGN METHODOLOGY SEMINAR. FIBI is a plattform of exchange. 2017. Sie ist Gründerin des Enactive Environments Lab und des Zero-Th Studio. Starting in week … Von 2006–2008 arbeitete sie in Shanghai als Kulturübermittlerin in den Bereichen Typografie, Grafik und Gestaltung und rekonzipierte unter anderem gemeinsam mit Kamwah Chan das Corporate Design und die Produkte der World Traveller Media China. Roman Kirschner promovierte zum Thema "Towards a paradigm of material activity in the plastic arts" an der Kunsthochschule für Medien in Köln. Sie lehrt und forscht im Bereich Design Ethnographie und Expanded Narration im Departement Design der ZhdK sowie an der FH Oberösterreich. “EcoTile: An Architectural Platform for Audio-Haptic Simulation in Walking“. Her work challenges established interaction paradigms to foster critical and playful uses of technology in everyday life. - 18. Intl. Recent Post by Page. Fluid Morphologies. Sie leitet Forschungsprojekte in den Bereichen Sonic Interaction, Movement Rehabilitation und Responsive Architecture. May 2020. IAD Interaction Design, ZHdK / Zurich University of the Arts. "Soundscape of European Cities and Landscapes", CLOSED: Closing the Loop of Sound Evaluation and Design, http://blogs.iad.zhdk.ch/gestureworkshop/, Responsive Environments and Active Materials, Sonic Interaction and Movement Rehabilitation. Nummer und Typ: BDE-BDE-T-VS-3002.19H.001 / Modul : Veranstalter: Departement Design: Leitung: Dr. Roman Kirschner Timo Grossenbacher: Zeit: Mo 23. Austin Center for Design, an educational program in Austin, Texas, is a unique school intended to help you develop autonomy through design. With CO-CO-CO2 the … In der Vertiefung Interaction Design unterrichtet sie Graphic Design Basics. Das Masterstudium in der Vertiefung Interaction Design vermittelt vertiefte methodische, konzeptionelle und technologische Kompetenzen. “Activating Space: from representation to being”, in Proc. Interaction designers deal with interfaces between people, products and services with the aim of making them as useful and enriching as possible. Jürgen Späth leitet die Bachelorvertiefung in der Fachrichtung Interaction Design. L. Franzke, D. Rossi and K. Franinović, Fluid Morphologies: Hydroactive Polymers for Responsive Architecture, Proceedings of ACADIA The Association for Computer Aided Design in Architecture conference, 2016. Computer scientist, light artist, founder of an artist collective: Florian Bruggisser likes to think outside the box. 22-30. Interaction Design Process FS18. Since 2011, she is the head of Interaction Design research and education. “Hinge Dimension: An Exploration of Enaction in Architecture”. 2014. Autogrill Monument, real-time death public display. Li Degeng and Luo Yi, Guangxi Normal University Press, 2014. Seine Projekte werden regelmässig international in diversen Museen oder Festivals vorgeführt. Die Arbeiten von Mirabella-Morganti wurden schon mehrfach nominiert und ausgezeichnet. A. Villa Torres, V. Kluckner and K. Franinović, "Auditory Feedback for Gait Training Device", In Proceedings of the ISon: Interactive Sonification Workshop, Fraunhofer IIS, Erlangen, Germany, 2013. Born in Mexico City, 13. 25 check-ins. Andrés works mostly with algorithms, computational processes, data, signals, public space, sound, light, live coding and the web. In der Gruppe, hat er neue digitale … Sie ist Mitbegründerin des Grafikbüros Mirabella-Morganti, das an der Schnittstelle von Kultur, Kunst und Bildung tätig ist. Therefore I like to build prototypes with code, principle or micro controllers to accelerate the process and evaluate my vision. K. Franinović and R. Kirschner. J. Badura, A. Haarmann and S. Dubach. The inhabitants can augment and alter the movements and sounds that are already present in the space generating an enhanced and novel spatial and behavioral experience. Floor-Based Haptic Communication System. Sha Xin Wei. Her teaching puts an emphasis on associating theory and practice and on inviting students to question assumptions and stereotypes, and to embrace the ‘excursive’ journey of a design process. In order to better represent the complexity of the real situation and to professionalize the game design, the Subject Area in Game Design (ZHdK) joined the team. The new system will allow students to choose one or more smaller programmes (minors) in addition to their main programme (major). Studied Interaction Design at ZHdK. WW WORLD WIDE. Späth hielt verschiedene Gastvorträge an Hochschulen und Vorträge an Konferenzen. “Toward Basic Interaction Design” in Design Research special issues of Elisava Temes de Disseny Journal. ZHDK IAD: 2007: Interaction Dynamic. K. Franinović and R. Kirschner, “Microbiospherians: Leveraging Microbes in Biosphere 2”, Journal of Performance Research, Vol. Semester. K. Franinovic, Y. Visell. ZHdK, Department Interaction Design, 2016. R. Kirschner, 2017. Max Rheiner unterrichtet hauptsächlich in Themenfeldern wie Immersive Expereinec, Embodied Interaction und Physical Computing. In seiner Arbeit beschäftigt Florian Bruggisser sich mit der räumlichen Erfassung der Welt durch Maschinen und deren ethischen und sozialen Konsequenzen. The focus is on physical interfaces that engage bodily knowledge in interaction, mainly through non-visual senses involving sonic and haptic feedback. Was ist Fibi? Springer. Arduino: Analog Input 05 Analoger Input Reflektion - Serieller Monitor - Ohmsches Gesetz Was ist ein analoger Input? April 2007. with A. Wilson. Oboro Gallery, Montreal, 2008. with Y. Visell. Karmen's theoretical research on enaction, agency, play, hospitality and participation manifests in responsive spaces, digital architecture, video and interactive installations. In Staging Space: The Architecture of Performance in the 21st Century, Ed. For the students, alumni, industry, and guests, to meet, to get to know eachother and to inspire. Visual Abstractions By Alec Nikolov on 05 May 2020 A series of blog posts created in the "design methodologies" module at ZHdK, teached by Dr. Joëlle Bitton.This week’s class and literature was all about data and what to focus on for evaluating it but also about design thinking in terms of generating data in the design process.… Focused on opportunities emerging in our networked Er studierte Visuelle Gestaltung an der Hochschule für Gestaltung FH Schwäbisch Gmünd. SAT, Montreal, 2006, with F. Abtan. For Interaction By Interaction … short FIBI – is an event series organised by students from the Interaction Design at the ZHdK. They create and play with space - digital and physical - and design at the interface between technology, art, architecture and design. verkörpertes Wissen (Embodied or Enactive Knowledge), das durch die physische Interaktion mit der Umgebung, insbesondere durch akustisches, materielles und haptisches Feedback entsteht. She is finalising her PhD at the Swedish School of Textiles, University of Borås, in Sweden. MORE. In der Gruppe, hat er neue digitale Geräte aus vergänlichem Material entwickelt. Seit 2017 ist sie als administrative Mitarbeiterin im Sekretariat der Vertiefung Interaction Design tätig. Students: Miriam Mai Watanabe, David Wollschlegel Lecturer: Prof. Jürgen Späth, Marcial Koch Technical Support: Tim Fuchs Technical Setting: Luke Franzke, Florian Bruggisser, Andrés Villa Torres Module: Data Visualization Semester: 3th Year: 2020. The directives on studying at ZHdK will be revised accordingly. Her research connects the fields of textiles, architecture (Spatial designing) and interaction design. Spring 2019: March 26 - May 3. Rétornaz, F. Vaussard, A. Berthoud, F. Mondada, F. Wille and K. Franinović "Proactive vs. Reactive Robot - Which one Better Motivates Children to Tidy up Their Toys? Stefania Serafin, Karmen Franinovic, Thomas Hermann Guillaume Lemaitre, Michal Rinott and Davide Rocchesso “Sonic Interaction Design”. Interaction Design interactiondesign.zhdk.ch. Spring 2018: March 27 - May 4. He works as an artist, art researcher and interaction designer, exploring issues from politics, society, philosophy, media and technology through artistic practice and research. Vol 26.2. “Sonic diversion in the city, on interactive sound design and urban intervention”. Er studierte Philosophie, Kunstgeschichte, audiovisuelle Kunst und Mediendesign. 86-99. ZHDK IAD: 2007: Encoding Space. Bachelor Courses. Luke hat seinen Bachelor in Multimedia an der Victoria Universität, Melbourne 2006 abgeschlossen und hat mehrere Jahre Erfahrung im UI Design und Entwicklung. Interaction Design Process FS19. K.Franinovic and J. Schacher “Music Gesture and Sonic Interaction”, international expert workshop, Zurich, 2010. Moving-Posters-2019 Java 0 1 0 0 Updated Feb 14, 2020. Er unterrichtet am IAD und im Zentrum für Weiterbildung in den Bereichen Designmethoden, Embodied Interaction und Mobile User Interface. 2013. In ihrer praktischen und theoretischen Arbeit hinterfragt sie etablierte Paradigmen von Interaktion, indem sie kritische und spielerische Herangehensweise an Technologien des alltäglichen Lebens entwickelt.

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